After starting at the University of Otago one day back in the year 2000, I finally completed my BA(hons) at the end of '03. Out of sheer desperation I am currently working on my Masters, primarily in the burgeoning field of Ray Tracing on GPUs. Since I will not be able to put off leaving school much longer, I am soon to start thinking about becoming gainfully employed.
This research is being carried out primarily under linux, with
extension to windows in the near future. My theory is that if I can
implement my ideas under linux, a) I can do anything, and b) It will be
that much easier to do in windows. One day I'll spin you a tale on just
how hard it's been to make the simple things work under linux, graphics
driver support being what it is. That
will be a story worthy to be told.
Currently I'm using a Pentium 4 2.4GHz Fedora 1 box, with an NVidia
Quadro FX 3000. There should be a 6800 on the way soon, but I thought
that a couple of months ago now... If I can get this all working on
this card, it should be a fairly straightforward process to extend it
to make use of the new functionality.
I've put together a noteblog to allow me to more easily put together my ideas, without quite so much html coding. This can be subscribed to with RSS, and the most recent feeds will also turn up on the viewer on the right. I hope with this to build a progressive development on my work and where I'm heading. Of course it's all open to comment and ideas are always welcome.
- A. Wood, B. McCane, and S. A. King, Ray
tracing arbitrary objects on the GPU,
in Proceedings of Image and Vision Computing New Zealand (IVCNZ 2004), pp 327-332,
Akaroa, New Zealand, November 21-23 2004.
Download Paper:
(249KB)
Presentation:
(405KB)
(1.8MB)
If something on this page needs correcting, please do not hesitate to email me a heads-up. Your help may benefit the other five or six people who visit this site.


